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Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning., , , , , и . AIED (1), том 13355 из Lecture Notes in Computer Science, стр. 78-89. Springer, (2022)Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning., , , , , , , , и . EDM, International Educational Data Mining Society, (2022)Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments., , , и . EDM (Workshops), том 2592 из CEUR Workshop Proceedings, стр. 44-50. CEUR-WS.org, (2019)Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits., , , , , и . AIED (2), том 12749 из Lecture Notes in Computer Science, стр. 151-155. Springer, (2021)Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation., , , , , , и . EDM, International Educational Data Mining Society, (2021)Improving Sensor-Based Affect Detection with Multimodal Data Imputation., , , и . ACII, стр. 669-675. IEEE, (2019)Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion., , , , и . AIED (1), том 12163 из Lecture Notes in Computer Science, стр. 228-239. Springer, (2020)Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling., , , и . ICMI, стр. 134-143. ACM, (2020)Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework., , , , , , , , , и 1 other автор(ы). EDM, International Educational Data Mining Society, (2020)Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks., , , и . AIIDE, стр. 224-230. AAAI Press, (2020)