The EDRL research group works around a theoretical strain (embodied cognition), a methodological line (design-based research), and a disciplinary emphasis (mathematics). Thus, the laboratory hosts the full cycle of design-research projects that are geared to contribute to theory and practice of multi-modal mathematical learning and reasoning as well as to design theory.
T. Erickson. Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, page 357-368. New York, NY, ACM Press, (2000)
V. Barre, C. Chaquet, and H. El-Kechaï. Proceedings of Artificial Intelligence in Education: Workshop on Usage Analysis in Learning Systems, Amsterdam, (2005)
A. Dearden, J. Finlay, E. Allgar, and B. Mcmanus. People and Computers XVII: Memorable yet Invisible, Proceedings of HCI'2002, page 159-174. Springer Verlag, (2002)
H. Simon. The MIT Press, Cambridge, MA, (October 1996)Äs soon as we introduce “synthesis” as well as “artifice,” we enter the realm of engineering. For “synthetic” is often used in the broader sense of “designed” or “composed.” We speak of engineering as concerned with “synthesis,” while science is concerne.
V. Kaptelinin, K. Danielsson, and U. Hedestig. Paper presented at the First Kaleidoscope SIG CSCL Conference (Lausanne, Switzerland, October 2004), (2004)
J. Carroll, G. Chin, M. Rosson, and D. Neale. DIS '00: Proceedings of the conference on Designing interactive systems, page 239--251. New York, NY, USA, ACM Press, (2000)