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Becoming Reflective: Designing for Reflection on Physical Performances., , , , , , , , , and 8 other author(s). ICLS, International Society of the Learning Sciences, (2014)Meaningful Contexts for Mathematical Learning: The Potential of Game Making., and . ICLS, International Society of the Learning Sciences, (1996)Revealing and Mediating Young Children's Memory and Social Cognition through Digital Photo Journals., and . ICLS, International Society of the Learning Sciences, (2006)The Legacy of the Digital Divide: Gender, Socioeconomic Status, and Early Exposure as Predictors of Full-Spectrum Technology Use Among Young Adults. Urban Education, 40 (4): 394-411 (July 2005)Identity tensions among teachers as online professional development participants and novice bloggers.. ICLS, page 72-73. International Society of the Learning Sciences / ACM DL, (2010)Peer modeling and innovation adoption among teachers in online professional development., and . Comput. Educ., (2014)Examining Tensions Among Youth, Adults, and Curriculum as Co-Designers in 4-H STEM Learning Through Design Programs., and . ICLS, International Society of the Learning Sciences, (2016)It's not just programming: reflection and the nature of experience in learning through design.. CSCL, page 11. International Society of the Learning Sciences, (1999)Integrating physical activity data in videogames with user-centered dashboards., , and . LAK, page 530-531. ACM, (2016)Statistical discourse analysis of young children's peer tutoring at computers., , and . ICLS, page 150-151. International Society of the Learning Sciences / ACM DL, (2010)