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Becoming Reflective: Designing for Reflection on Physical Performances., , , , , , , , , and 8 other author(s). ICLS, International Society of the Learning Sciences, (2014)Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP)., , , , , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)When Words Are Not Enough: What Student Gestures and Embodied Responses Tell Us About Understanding Science Through Dance., , , and . CSCL, International Society of the Learning Sciences, (2019)Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment., , , , , , and . IDC, page 268-277. ACM, (2017)Designing knowledge representations for learning epistemic practices of science, , , , and . annual meeting of AERA, New Orleans, USA, (2000)Assessing Young Children's Cognition through Multi-Modal Interviews., , , and . CSCL, International Society of the Learning Sciences, (2015)The role of embodiment and symbolization in supporting physics learning with games and virtual worlds for young children.. ICLS, page 245. International Society of the Learning Sciences / ACM DL, (2010)Culturally relevant mathematics: students' cultural engagement with statistics., and . ICLS (3), page 31-32. International Society of the Learning Sciences, (2008)Building Digital Libraries for Scientific Data: An Exploratory Study of Data Practices in Habitat Ecology., , and . ECDL, volume 4172 of Lecture Notes in Computer Science, page 170-183. Springer, (2006)Constructing and Deconstructing Materially-Anchored Conceptual Blends in an Augmented Reality Collaborative Learning Environment., , and . CSCL (1), page 192-199. International Society of the Learning Sciences, LuLu, Amazon, (2013)