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Designing visible engineering: supporting tinkering performances in museums., , , , , and . IDC, page 49-58. ACM, (2015)Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction., , and . CHI, page 593. ACM, (2018)An exploratory study of input modalities for mobile devices used with museum exhibits., and . CHI, page 895-904. ACM, (2011)Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy., , , , , , , , , and 11 other author(s). ICLS, International Society of the Learning Sciences, (2020)Technologies and tools to support informal science learning., , , , , , , , , and 6 other author(s). ICLS, page 260-266. International Society of the Learning Sciences / ACM DL, (2010)MakeScape lite: a prototype learning environment for making and design., , , , and . IDC, page 229-232. ACM, (2014)Evaluating the embodiment benefits of a paper-based tui for educational simulations., , , and . CHI Extended Abstracts, page 1375-1380. ACM, (2011)The uncanny valley of embodied interaction design., , , and . Conference on Designing Interactive Systems, page 1075-1078. ACM, (2014)Synergistic Scaffolding of Technologically-Enhanced STEM Learning in Informal Institutions., , , , , , , , , and 1 other author(s). ICLS, International Society of the Learning Sciences, (2014)Designing for Student Agency and Authority around Issues of Climate Change., , , and . ICLS, International Society of the Learning Sciences, (2014)