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What 30 Days Tells Us About 3 Years: Identifying Early Signs of User Abandonment and Non-Adherence., , , , , and . PervasiveHealth, page 216-224. ACM, (2019)Extending the Reach of Embodied Interaction in Informal Spaces., , , and . CSCL (2), page 355-356. International Society of the Learning Sciences, LuLu, Amazon, (2013)How Interpreters Make Use of Technological Supports in an Interactive Zoo Exhibit., , , , and . ICLS, International Society of the Learning Sciences, (2014)Becoming Reflective: Designing for Reflection on Physical Performances., , , , , , , , , and 8 other author(s). ICLS, International Society of the Learning Sciences, (2014)An exploratory study of input modalities for mobile devices used with museum exhibits., and . CHI, page 895-904. ACM, (2011)Identifying Bridge Users: the Knowledge Transfer Agents in Enterprise Collaboration Systems., , , and . HICSS, page 1-10. ScholarSpace, (2020)A Survey on Healthy Food Decision Influences Through Technological Innovations., , , and . ACM Trans. Comput. Heal., 3 (2): 25:1-25:27 (2022)Teachable mobilment: capitalizing on teachable moments with mobile technology in zoos., , , and . CHI Extended Abstracts, page 643-648. ACM, (2013)Feel the burn: exploring design parameters for effortful interaction for educational games., , , , and . IDC, page 400-403. ACM, (2013)Don't forget about the sweat: effortful embodied interaction in support of learning., , , , and . TEI, page 77-84. ACM, (2012)