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First-Order Strong Progression for Local-Effect Basic Action Theories.

, , and . KR, page 662-672. AAAI Press, (2008)

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Progression and verification of situation calculus agents with bounded beliefs, , , and . International conference on Autonomous Agents and Multi-Agent Systems, page 141-148. (2014)How to progress a database III., and . Artif. Intell., (2013)Path planning with Inventory-driven Jump-Point-Search., , and . CoRR, (2016)Towards a Novel Method for Architectural Design through μ-Concepts and Computational Intelligence., , and . AIDE@AI*IA, volume 1473 of CEUR Workshop Proceedings, page 55-60. CEUR-WS.org, (2015)Belief-Driven Pathfinding through Personalized Map Abstraction., and . AIIDE, AAAI, (2014)Synthesizing daily life logs through gaming and simulation., , , , and . UbiComp (Adjunct Publication), page 451-460. ACM, (2013)Still All Greeklish to Me: Greeklish to Greek Transliteration., , , and . LREC/COLING, page 15309-15319. ELRA and ICCL, (2024)Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report., and . CoRR, (2013)A Classification of First-Order Progressable Action Theories in Situation Calculus., and . IJCAI, page 1132-1138. IJCAI/AAAI, (2013)Controlling Logistics Robots with the Action-Based Language YAGI., , , , , and . ICIRA (1), volume 9834 of Lecture Notes in Computer Science, page 525-537. Springer, (2016)