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A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism.

, , , and . ICALT, page 430-431. IEEE Computer Society, (2015)

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A Software Platform for Evaluating Student Essays in Interdisciplinary Learning with Topic Classification Techniques., , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 645-651. Springer, (2023)Mobile-Based AR Application Helps to Promote EFL Children's Vocabulary Study., , , , and . ICALT, page 431-433. IEEE Computer Society, (2014)Exploring emotional and cognitive dynamics of Knowledge Building in grades 1 and 2., , , , and . User Model. User Adapt. Interact., 29 (4): 789-820 (2019)A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism., , , , and . Interact. Learn. Environ., 26 (8): 1039-1052 (2018)Evolution of the academic emotions of academically low-achieving students in knowledge building., , and . Int. J. Comput. Support. Collab. Learn., 17 (4): 539-571 (2022)The Influence of Students' Transformative and non-Transformative Contributions on Their Problem Solving in Collaborative Inquiry Learning., , , , and . ICLS, International Society of the Learning Sciences, (2018)Prompt-based and Fine-tuned GPT Models for Context-Dependent and -Independent Deductive Coding in Social Annotation., , , , , , , , and . LAK, page 518-528. ACM, (2024)An Exploratory Study of Automated Clustering of Themes to Identify Conceptual Threads in Knowledge Building Discourse., , , and . CSCL, International Society of the Learning Sciences, (2019)Productive Knowledge Building Discourse Through Student-Generated Questions., , , and . CSCL, International Society of the Learning Sciences, (2017)Exploring behavioural patterns and their relationships with social annotation outcomes., , , , , , and . J. Comput. Assist. Learn., 40 (4): 1389-1399 (August 2024)