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Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments., , и . MUM, стр. 480-482. ACM, (2023)Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality., , , , , , , и . CHI, стр. 17:1-17:20. ACM, (2022)Virtual Reality Games for People Using Wheelchairs., , , , , и . CHI, стр. 1-11. ACM, (2020)ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic., , , , и . AutomotiveUI, стр. 178-190. ACM, (2023)Assessing Social Text Placement in Mixed Reality TV., , , , и . IMX, стр. 205-211. ACM, (2020)The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment., , , , и . VR, стр. 598-606. IEEE, (2020)The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences.. WEVR@VR, стр. 1-4. IEEE Computer Society, (2016)Substitutional Reality.. Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities., , и . ISMAR, стр. 528-537. IEEE, (2022)Everyday Proxy Objects for Virtual Reality., , , , , и . CHI Extended Abstracts, стр. 1-8. ACM, (2020)