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The relationship between task difficulty and emotion in online computer programming tutoring (abstract only).

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Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data., , , , , , , , and . EDM, page 454-459. International Educational Data Mining Society (IEDMS), (2016)Computing and Organizational Assessment in the Furniture Industry., , , and . HCI (2), page 921-924. Elsevier, (1997)0-444-82183-X.Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks., , , , , and . CoG, page 1-8. IEEE, (2019)The Development and Validation of Survey Items on Upper Elementary Students' Perspectives and Attitudes on CS., , , , , and . SIGCSE, page 1254. ACM, (2019)Progression Trajectory-Based Student Modeling for Novice Block-Based Programming., , , , , , , , , and . UMAP, page 189-200. ACM, (2021)Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis., , , , , , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 681-687. Springer, (2023)Inducing Stealth Assessors from Game Interaction Data., , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 212-223. Springer, (2017)Collaborative Talk Across Two Pair-Programming Configurations., , , , , , and . CSCL, International Society of the Learning Sciences, (2019)A block-based modeling curriculum for teaching middle grade science students about Covid-19., , , , , and . WiPSCE, page 36:1-36:2. ACM, (2020)From 'Use' to 'Choose': Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report)., , , , , , and . WiPSCE, page 18:1-18:6. ACM, (2019)