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Why Do People View Photographs on Instagram?

, and . ICADL, volume 10075 of Lecture Notes in Computer Science, page 339-350. Springer, (2016)

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Motivations for media sharing among mobile phone users., , , and . ICDIM, page 160-165. IEEE, (2009)Who, What, Why: Examining Annotations in Mobile Content Sharing Games., , and . ICADL, volume 7008 of Lecture Notes in Computer Science, page 247-256. Springer, (2011)Social Q&A Question-and-Comments Interactions and Outcomes: A Social Sequence Analysis., , and . ICADL, volume 10075 of Lecture Notes in Computer Science, page 325-338. Springer, (2016)Evaluating the usability of a mobile content sharing game., , , , and . SAC, page 597-598. ACM, (2010)Finding trafficked children through crowdsourcing: a usability evaluation., , , and . Aslib J. Inf. Manag., 73 (3): 419-435 (2021)Using social media in formal learning: Investigating learning strategies and satisfaction., , and . ASIST, volume 54 of Proc. Assoc. Inf. Sci. Technol., page 472-482. Wiley, (2017)A User-centric Approach towards Understanding the Influences of Social Tags Choices for Academic Papers., , and . ITNG, page 665-670. IEEE Computer Society, (2013)A Survey and Typology of Human Computation Games., , and . ITNG, page 720-725. IEEE Computer Society, (2012)Leader, Socializer or Specialist? Distinguishing Responders with the Cues of Questions., , and . ASIST, volume 59 of Proc. Assoc. Inf. Sci. Technol., page 516-521. Wiley, (2022)Beyond mandatory use: Probing the affordances of social media for formal learning in the voluntary context., , and . ASIST, volume 55 of Proc. Assoc. Inf. Sci. Technol., page 608-617. Wiley, (2018)