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The impact of haptic augmentation on middle school students' conceptions of the animal cell., , , and . Virtual Real., 10 (3-4): 293-305 (2006)Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach., , , , , , , , , and . ITiCSE (2), page 655. ACM, (2021)Haptic feedback and students' learning about levers: Unraveling the effect of simulated touch., , , , and . Comput. Educ., 53 (3): 667-676 (2009)Supporting Interactive Storytelling with Block-Based Narrative Programming., , , , , , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 416-424. Springer, (2021)Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics., , , , , , and . ICMI, page 107-116. ACM, (2020)The Impact of Prior Knowledge on the Effectiveness of Haptic and Visual Modalities for Teaching Forces., , , , and . ICMI, page 203-211. ACM, (2021)Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming., , , , , , , , , and . SIGCSE (2), page 1401. ACM, (2023)The Impact of Haptic and Visual Feedback on Teaching., , , , , and . VR Workshops, page 613-614. IEEE, (2020)ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts., , , , and . CHI PLAY, page 327-330. ACM, (2014)Investigating the impact of video games on high school students' engagement and learning about genetics., , , and . Comput. Educ., 53 (1): 74-85 (2009)