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Engaging Students from Rural Communities in AI Education with Game-Based Learning., , , , , , , and . SIGCSE (2), page 1660-1661. ACM, (2024)Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning., , , , , , , , and . AAAI, page 23092-23100. AAAI Press, (2024)Toward AI-infused Game Design Activities for Rural Middle Grades Students., , , , , and . ITiCSE (2), page 644. ACM, (2023)Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming., , , , , , , , , and . SIGCSE (2), page 1401. ACM, (2023)A Deep Learning Fusion Approach for Automatic Diagnosis and Grading of Diabetic Retinopathy., and . ICCCNT, page 1-6. IEEE, (2023)Reversing The Twenty Questions Game., and . CoRR, (2023)Investigating a visual interface for elementary students to formulate AI planning tasks., , , , , , , , , and . J. Comput. Lang., (2022)Integrating Storytelling and Making: A Case Study in Elementary School., , , , , , , , , and 1 other author(s). ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 229-238. Springer, (2023)Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories., , , , , , , , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 50-67. Springer, (2023)Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning., , , , , , , and . ITiCSE (2), page 647. ACM, (2023)