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A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning., , , , , and . IEEE Trans. Learn. Technol., 12 (1): 3-15 (2019)The Role of Syntactic Analysis in Textual Case Retrieval., , and . ICCBR Workshops, page 120-127. (2005)Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach., , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 369-378. Springer, (2013)Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science., , , , , , , , , and . AIED (2), volume 12749 of Lecture Notes in Computer Science, page 355-360. Springer, (2021)Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion., , , , , , , , , and 1 other author(s). AIED, volume 10331 of Lecture Notes in Computer Science, page 238-249. Springer, (2017)DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments., , , , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 277-286. Springer, (2015)A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs., , , , , , , and . CSEDM@EDM, volume 2734 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning., , , , , , , , and . EDM, International Educational Data Mining Society, (2022)Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models., , and . EDM, page 156-159. www.educationaldatamining.org, (2012)Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments., , , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 44-50. CEUR-WS.org, (2019)