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Toward AI-infused Game Design Activities for Rural Middle Grades Students., , , , , and . ITiCSE (2), page 644. ACM, (2023)ÄI Teaches Itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development., and . ITiCSE (1), page 485-490. ACM, (2023)Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming., , , , , , , , , and . SIGCSE (2), page 1401. ACM, (2023)Computing Education Postdocs and Beyond: Building a Postdoc Space for Community and Collaboration., , , , and . SIGCSE (2), page 1247. ACM, (2023)Two-Computer Pair Programming: Exploring a Feedback Intervention to improve Collaborative Talk in Elementary Students., , , , , , and . Comput. Sci. Educ., 32 (1): 3-29 (2022)Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning., , , , , , , , and . LAK, page 208-218. ACM, (2023)Cross-Country Variation in (Binary) Gender Differences in Secondary School Students' CS Attitudes: Re-Validating and Generalizing a CS Attitudes Scale., , , and . ACM Trans. Comput. Educ., 23 (4): 42:1-42:22 (December 2023)A Comparison of Two Pair Programming Configurations for Upper Elementary Students., , , , , , , , and . SIGCSE, page 346-352. ACM, (2020)Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit., , , , , and . SIGCSE (2), page 1718-1719. ACM, (2024)Multimodal CS Education Using a Scaffolded CSCL Environment., , , , , , , , , and 1 other author(s). ITiCSE (2), page 645. ACM, (2023)