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Collecting Human Habit Datasets for Smart Spaces Through Gamification and Crowdsourcing.

, , , и . GALA, том 9599 из Lecture Notes in Computer Science, стр. 208-217. Springer, (2015)

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First-Order Strong Progression for Local-Effect Basic Action Theories., , и . KR, стр. 662-672. AAAI Press, (2008)Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report., и . CoRR, (2013)A Classification of First-Order Progressable Action Theories in Situation Calculus., и . IJCAI, стр. 1132-1138. IJCAI/AAAI, (2013)Benchmarking smart spaces through autonomous virtual agents., , , и . AAMAS, стр. 1229-1230. IFAAMAS, (2013)Accessing Government Open Data Through Chatbots., , , , и . ICWE Workshops, том 10544 из Lecture Notes in Computer Science, стр. 156-165. Springer, (2017)Planning with a task modeling framework in manufacturing robotics., , и . IROS, стр. 5787-5794. IEEE, (2013)Action-Based Imperative Programming with YAGI., , и . CogRob@AAAI, том WS-12-06 из AAAI Technical Report, AAAI Press, (2012)Controlling Logistics Robots with the Action-Based Language YAGI., , , , , и . ICIRA (1), том 9834 из Lecture Notes in Computer Science, стр. 525-537. Springer, (2016)LTL Verification of Online Executions with Sensing in Bounded Situation Calculus., , , и . ECAI, том 263 из Frontiers in Artificial Intelligence and Applications, стр. 369-374. IOS Press, (2014)GR-NLP-TOOLKIT: An Open-Source NLP Toolkit for Modern Greek., , , , , , , , , и 1 other автор(ы). CoRR, (2024)