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A Theory of Game Mechanic Signaling for Interface Design, , and . Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, page 445--446. New York, NY, USA, ACM, (2014)DisCo: a co-design online tool for asynchronous distributed child and adult design partners., , , , , , , , , and 2 other author(s). IDC, page 11-19. ACM, (2012)Design tactics for authentic interactive fiction: insights from alternate reality game designers., , , , , and . CHI, page 947-950. ACM, (2014)Toque: designing a cooking-based programming language for and with children., , , , , , and . CHI, page 2417-2426. ACM, (2010)Using social media and learning analytics to understand how children engage in scientific inquiry., , , , and . IDC, page 427-430. ACM, (2013)Designing alternate reality games.. CHI Extended Abstracts, page 911-914. ACM, (2012)Do You Know the Way to SNA?: A Process Model for Analyzing and Visualizing Social Media Network Data., , , , , , and . SocialInformatics, page 304-313. IEEE Computer Society, (2012)Computational Empowerment and children: Expanding empowerment, agency and participation in computation., , , , , , , , and . Int. J. Child Comput. Interact., (December 2023)Technology for promoting scientific practice and personal meaning in life-relevant learning., , , , , , , and . IDC, page 152-161. ACM, (2012)Playing for real: designing alternate reality games for teenagers in learning contexts., , , , , and . IDC, page 237-246. ACM, (2013)