Well-designed gameplay shares characteristics with effective learning experiences. Through analysis of commercial computer games I established that a successful game is a series of goal related skills increasing in difficultly until attainment of the overall goal is achieved. Kiili (2005) offers support for this when talking about online games satisfying the basic requirements of learning environments
which provide engaging learning experiences for students
VAST is a light-weight network library to support scalable peer-to-peer (P2P) virtual environment / virtual world applications such as Massively Multiplayer Online Games (MMOGs). It is based on the research of Voronoi-based Overlay Network (VON) published
M. Giannakos, K. Chorianopoulos, and L. Jaccheri. In Proceedings of the 2012 12th IEEE International Conference on Advanced Learning Technologies, ix, page 418--419. IEEE Computer Society, (2012)
M. Knuth, N. Ludwig, L. Wolf, and H. Sack. Proceedings of The Second International Workshop on Mining Ubiquitous and Social Environments (MUSE 2011), page 43--53. Athens, Greece, (September 2011)
G. Christou, P. Zaphiris, C. Ang, and E. Law. CHI '11 Extended Abstracts on Human Factors in Computing Systems, page 879--882. New York, NY, USA, ACM, (2011)
M. Ageev, Q. Guo, D. Lagun, and E. Agichtein. Proceedings of the 34th international ACM SIGIR conference on Research and development in Information Retrieval, page 345--354. New York, NY, USA, ACM, (2011)
K. Siorpaes, and E. Simperl. Proc. of Linked Data in the Future Internet at the Future Internet Assembly, Ghent 16/17 Dec 2010, volume 700 of CEUR Workshop Proceedings, online, (December 2010)
J. Gee. Science Education as a Pathway to Teaching Language Literacy, sense publishers, Rotterdam, https://www.sensepublishers.com/files/9789460911316PR.pdf.(2010)
K. Bruna. Science Education as a Pathway to Teaching Language Literacy, sense publishers, Rotterdam, https://www.sensepublishers.com/files/9789460911316PR.pdf.(2010)
J. Gee. Science Education as a Pathway to Teaching Language Literacy, sense publishers, Rotterdam, https://www.sensepublishers.com/files/9789460911316PR.pdf.(2010)
W. Jenner, and L. de Araújo. Learning in the Synergy of Multiple Disciplines, Proceedings of the EC-TEL 2009, volume 5794 of Lecture Notes in Computer Science, Berlin/Heidelberg, Springer, (October 2009)
K. Chan, I. King, and M. Yuen. Proceedings of the International Conference on Computational Science and Engineering, CSE '09, 4, page 1205--1210. (August 2009)
L. Nacke, S. Stellmach, D. Sasse, and C. Lindley. Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, page 49-54. Lyngby, Denmark, The COGAIN Association, The COGAIN Association, (2009)available online.
H. Roinestad, J. Burgoon, B. Markines, and F. Menczer. HT '09: Proceedings of the 20th ACM conference on Hypertext and hypermedia, page 327--328. New York, NY, USA, ACM, (2009)
H. Roinestad, J. Burgoon, B. Markines, and F. Menczer. HT '09: Proceedings of the 20th ACM conference on Hypertext and hypermedia, page 327--328. New York, NY, USA, ACM, (2009)
M. Kaisers, K. Tuyls, and S. Parsons. Proc. of 8th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2009), page 1255--1256. International Foundation for AAMAS, (2009)
H. Roinestad, J. Burgoon, B. Markines, and F. Menczer. HT '09: Proceedings of the 20th ACM conference on Hypertext and hypermedia, page 327--328. New York, NY, USA, ACM, (2009)
M. Kaisers. Proc. of the 21st Benelux Conference on Artificial Intelligence (BNAIC 2009), page 113--120. Eindhoven, Eindhoven University of Technology, (2009)
S. Vickers, H. Istance, A. Hyrskykari, N. Ali, and R. Bates. Proceedings of the 7th International conference on disability, virtual reality and associated technologies: ICDVRAT 2008, (September 2008)
R. Jesus, D. Goncalves, A. Abrantes, and N. Correia. Computer Vision and Pattern Recognition Workshops, 2008. CVPR Workshops 2008. IEEE Computer Society Conference on, (June 2008)