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Introduction to Quantum Computing for Everyone: Experience Report.

, and . SIGCSE (1), page 1157-1163. ACM, (2023)

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Starting from Scratch: Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next., , , and . ICER, page 142-150. ACM, (2018)Investigating the Use of Planning Sheets in Young Learners' Open-Ended Scratch Projects., , , , , and . ICER (1), page 247-263. ACM, (2022)Introducing Computer Science into K-8 Classrooms: Teachers' Perspectives from a Large, Urban School District., , , , and . SIGCSE, page 1330. ACM, (2020)Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum., , , , , , , , , and 1 other author(s). SIGCSE, page 794-800. ACM, (2020)Initialization in Scratch: Seeking Knowledge Transfer., , , , , and . SIGCSE, page 217-222. ACM, (2016)If They Build It, Will They Understand It? Exploring the Relationship between Student Code and Performance., and . ITiCSE, page 473-479. ACM, (2020)K-8 Learning Trajectories Derived from Research Literature: Sequence, Repetition, Conditionals., , , , and . ICER, page 182-190. ACM, (2017)Exploring Student Behavior Using the TIPP&SEE Learning Strategy., , , , , , and . ICER, page 91-101. ACM, (2020)Mellow Writes: Extending Lifetime in Resistive Memories through Selective Slow Write Backs., , , , , and . ISCA, page 519-531. IEEE Computer Society, (2016)Synchroscalar: A Multiple Clock Domain, Power-Aware, Tile-Based Embedded Processor., , , , , , , , and . ISCA, page 150-161. IEEE Computer Society, (2004)