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Extending the Reach of Embodied Interaction in Informal Spaces.

, , , and . CSCL (2), page 355-356. International Society of the Learning Sciences, LuLu, Amazon, (2013)

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Developing Computational Methods to Measure and Track Learners' Spatial Reasoning in an Open-Ended Simulation., , , , , and . EDM, page 23. International Educational Data Mining Society (IEDMS), (2015)Exploring Computer-Supported Professional Development for Novice Museum and Zoo Professionals., , , and . GROUP, page 303-313. ACM, (2016)Extending the Reach of Embodied Interaction in Informal Spaces., , , and . CSCL (2), page 355-356. International Society of the Learning Sciences, LuLu, Amazon, (2013)How Interpreters Make Use of Technological Supports in an Interactive Zoo Exhibit., , , , and . ICLS, International Society of the Learning Sciences, (2014)Becoming Reflective: Designing for Reflection on Physical Performances., , , , , , , , , and 8 other author(s). ICLS, International Society of the Learning Sciences, (2014)Understanding How Learners Grapple with Wicked Problems in Environmental Science., , , , , and . ICLS, International Society of the Learning Sciences, (2012)Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Simulation at a Museum., , , , , and . CHI, page 7. ACM, (2019)Designing for youth interpreter professional development: a sociotechnologically-framed participatory design approach., , , and . IDC, page 1-10. ACM, (2015)Teachable mobilment: capitalizing on teachable moments with mobile technology in zoos., , , and . CHI Extended Abstracts, page 643-648. ACM, (2013)Supporting Facilitation for Informal Learning with Mobile Technology.. CSCL (2), page 478. International Society of the Learning Sciences, LuLu, Amazon, (2013)