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How real is 'real enough'?: designing artifacts and procedures for embodied simulations of science practices., и . IDC, стр. 90-98. ACM, (2011)Putting interference to work in the design of a whole-class learning activity.. IDC, стр. 115-122. ACM, (2009)RoomCast: Distributing Digital Resources in the Classroom of Things., и . CSCL, International Society of the Learning Sciences, (2019)The Use of Visual Evidence for Planning and Argumentation., , , , , , и . CSCL, International Society of the Learning Sciences, (2015)Using Deficient Models as Scaffolds for Learning Engineering Concepts of Tradeoffs and Optimization., и . ICLS, International Society of the Learning Sciences, (2014)Embodying scientific concepts in the physical space of the classroom., , , , и . IDC, стр. 234-241. ACM, (2008)Manifesting embodiment: designers' variations on a theme., , , , , и . CSCL (2), стр. 15-17. International Society of the Learning Sciences, (2009)978-1-4092-8598-4.The Role of Visual Representations Within the Scientific Practice of Explanation., , и . CSCL, International Society of the Learning Sciences, (2017)Feel the burn: exploring design parameters for effortful interaction for educational games., , , , и . IDC, стр. 400-403. ACM, (2013)Helio-Room: Problem Solving in a Whole Class Visual Simulation., и . ICLS, International Society of the Learning Sciences, (2006)