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The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM., , , и . CSCL (2), стр. 237-238. International Society of the Learning Sciences, LuLu, Amazon, (2013)From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model., , , , , и . LDT, стр. 1-10. ACM, (2023)How Near Peer Mentoring Affects Middle School Mentees., , , , , и . SIGCSE, стр. 664-669. ACM, (2018)A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design., , и . Int. J. Game Based Learn., 4 (1): 37-59 (2014)A Systematic Review of Digital Games in Second Language Learning Studies., и . Int. J. Game Based Learn., 10 (3): 1-15 (2020)A multi-user virtual environment for building and assessing higher order inquiry skills in science., , , и . Br. J. Educ. Technol., 41 (1): 56-68 (2010)Design of an Expansively-Framed Board Game-based Unit to Introduce Computer Programming to Upper Elementary Students., , , и . ICLS, International Society of the Learning Sciences, (2020)The Future of Assessment: Measuring Science Reasoning and Inquiry Skills Using Simulations and Immersive Environments., , , , , , , и . ICLS, International Society of the Learning Sciences, (2012)Comparing Novice and Experienced Students in Virtual Performance Assessments., , , и . EDM, стр. 136-143. International Educational Data Mining Society (IEDMS), (2015)Investigating the Role of Being a Mentor as a Way of Increasing Interest in CS., , и . SIGCSE, стр. 297-302. ACM, (2016)