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Empowering Students as Leaders of Co-Design for Block-Based Programming., , , , , , and . CHI Extended Abstracts, page 98:1-98:7. ACM, (2023)Creation and validation of low-stakes rubrics for K-12 computer science., , and . ITiCSE, page 63-68. ACM, (2018)Centering Environmental Justice in Computing Education., , , , and . SIGCSE (2), page 1244. ACM, (2023)Towards Data-Driven Programming Problem Generation for Mastery Learning.. ICER, page 339-340. ACM, (2019)Creating a School-wide CS/CT-focused STEM Ecosystem to Address Access Barriers., , , , , , and . RESPECT, page 1-2. IEEE, (2020)From 'Use' to 'Choose': Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report)., , , , , , and . WiPSCE, page 18:1-18:6. ACM, (2019)A block-based modeling curriculum for teaching middle grade science students about Covid-19., , , , , and . WiPSCE, page 36:1-36:2. ACM, (2020)Bridge to Computing: An outreach program for at-risk young men., , , , , and . RESPECT, page 1-2. IEEE, (2020)Characterizing High School Participants' Motivations and Outcomes in a Service-Oriented Summer Internship., , , and . Koli Calling, page 9:1-9:12. ACM, (2022)A Design Framework for Experiential History Games., and . GALA, volume 9599 of Lecture Notes in Computer Science, page 161-170. Springer, (2015)