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Immersive competence and immersive literacy: Exploring how users learn about immersive experiences., , , , , , , и . Frontiers Virtual Real., (марта 2023)Filtering Mechanisms of Shared Social Surrounding Environments in AR., , , и . ISMAR Adjunct, стр. 17-19. IEEE, (2019)Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences., , , , и . IEEE Trans. Vis. Comput. Graph., 27 (5): 2669-2680 (2021)Trigger Walking: A low-fatigue travel technique for immersive virtual reality., , и . 3DUI, стр. 227-228. IEEE Computer Society, (2017)Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor., , и . 3DUI, стр. 239-240. IEEE Computer Society, (2017)ForceExtension: Extending isotonic position-controlled multi-touch gestures with rate-controlled force sensing for 3D manipulation., и . 3DUI, стр. 3-6. IEEE Computer Society, (2013)Toward a user-guided manipulation framework for high-DOF robots with limited communication., , , , , , , и . TePRA, стр. 1-6. IEEE, (2013)Exploring Pupil Dilation in Emotional Virtual Reality Environments., , , и . ICAT-EGVE, стр. 169-176. Eurographics Association, (2017)Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie., , , , , и . ICAT-EGVE, стр. 63-70. Eurographics Association, (2017)Empirical Studies for Effective Near-Field Haptics in Virtual Environments., и . VR, стр. 287-288. IEEE Computer Society, (2003)