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Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual Spaces., , и . Int. J. Gaming Comput. Mediat. Simulations, 10 (2): 21-46 (2018)Commentary: Deep analysis of epistemic frames and passive participants around argumentation and learning in informal learning spaces., и . Comput. Hum. Behav., (2015)Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals., , , , , , , и . IEEE Trans. Learn. Technol., 10 (1): 93-103 (2017)Representing the effects of subgrid variability of soil moisture on runoff generation in a land surface model, и . J. Geophys. Res., 113 (D10): D10111+ (27.05.2008)Instructional Approaches to Promote Conceptual Change., , , , , , и . ICLS, International Society of the Learning Sciences, (2012)Designing Digital Objects to Scaffold Learning., , и . AIED Workshops, том 1009 из CEUR Workshop Proceedings, CEUR-WS.org, (2013)Improving the design and impact of interactive, dynamic visualizations for science learning., , , , , , , , , и 4 other автор(ы). ICLS (3), стр. 221-228. International Society of the Learning Sciences, (2008)Combining Video Games and Constructionist Design to Support Deep Learning in Play., , , , , , , , , и 2 other автор(ы). ICLS, International Society of the Learning Sciences, (2014)Bilingual language supports in online science inquiry environments., , , , и . Comput. Educ., 58 (4): 1207-1224 (2012)Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework., , , , и . Educ. Inf. Technol., 18 (2): 351-380 (2013)