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Towards a Computational Model of Narrative Visualization.

, , , , , and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)

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The Role of Syntactic Analysis in Textual Case Retrieval., , and . ICCBR Workshops, page 120-127. (2005)A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs., , , , , , , and . CSEDM@EDM, volume 2734 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression., , , , , , , and . EDM, International Educational Data Mining Society, (2020)Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning., , , , , , , , and . EDM, International Educational Data Mining Society, (2022)Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models., , and . EDM, page 156-159. www.educationaldatamining.org, (2012)Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments., , , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 44-50. CEUR-WS.org, (2019)Integrating discourse and domain knowledge for document drafting., , , and . ICAIL, page 214-220. ACM, (1999)Multimodal CS Education Using a Scaffolded CSCL Environment., , , , , , , , , and 1 other author(s). ITiCSE (2), page 645. ACM, (2023)Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework., , , , , , , and . ITiCSE (1), page 129-135. ACM, (2021)Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science., , , , , , , , , and . AIED (2), volume 12749 of Lecture Notes in Computer Science, page 355-360. Springer, (2021)